Résumé
Summary
With over 15 years of experience building advanced visualization systems, games, and high-performing teams, I specialize in bridging deep technical expertise with real-world impact.
As a Technical Fellow at Avalon Holographics, I drive innovation in true holographic display technology — guiding system architecture, mentoring teams, and representing our vision to partners, investors, and customers.
Passionate about transforming how we see and communicate, I combine insights from physics, psychology, and design to create products that elevate human experience.
Experience
Technical Fellow at Avalon Holographics
Feb 2025 - Present (10 months)
Provide technical guidance to executive leadership on product direction, R&D priorities, and long-term technology roadmap.
Blaze new trails as an individual contributor on high-value, high-risk initiatives — prototyping solutions, de-risking technologies, and defining best practices for scalable development.
Champion engineering excellence through rigorous testing, continuous integration, and reliable software delivery.
Lead and deliver technical demonstrations for customers, partners, and investors — showcasing innovations and translating complex concepts into clear, compelling narratives.
Represent Avalon at conferences, partner engagements, and technical collaborations, strengthening relationships and promoting holographic display technology.
Managing Director at Avalon Holographics
Mar 2023 - Feb 2025 (2 years)
Recruited, interviewed, and hired top engineering talent across multiple disciplines, helping scale the company’s technical capacity.
Led 37 direct reports across mechanical, PCB, production, project management, software, FPGA, CODEC, optics, and IT teams — holding regular one-on-ones to align priorities, provide mentorship, and ensure professional growth.
Challenged team members to expand their skill sets and take ownership of their work, aligning personal development goals with company objectives.
Collaborated closely with executive leadership on strategic planning, budgeting, and resource allocation to ensure technical initiatives supported long-term business goals.
Maintained hands-on involvement in product architecture and technical strategy while managing organizational growth.
Systems Engineer at Avalon Holographics
Mar 2020 - May 2023 (3 years, 3 months)
Aligned multiple teams with differing priorities to define system requirements and project goals.
Trained engineering technicians to perform software testing during available windows, expanding team capacity and accelerating feedback cycles.
Acted as a de facto product owner, identifying key features to support and prioritizing development efforts.
Software Developer at Avalon Holographics
Sept 2015 - Mar 2020 (4 years, 7 months)
Identified fundamental performance constraints in all modern GPU rasterization pipelines for rendering light fields, highlighting scalability limitations for large-scale applications.
Explored and demonstrated how ray tracing could scale more efficiently, positioning the team to adopt hardware-accelerated ray tracing as it became available.
Early Career
- Software Engineer at HB Studios (2013 - 2015)
- Software Engineer at Rocket City Studios (2011 - 2013)
- Associate Software Engineer at Electronic Arts (2010)
- Associate Software Engineer at AIF Small-Craft Simulation Project (2008 - 2009)
- Associate Network Administrator at National Research Council (2007)
Highlights: Developed real-time 3D tools, gameplay systems, and simulation frameworks across multiple platforms. Contributed to multiplayer networking SDKs and early 3D visualization research.
Skills
- Leadership & Process: Agile/Kanban facilitation, cross-discipline leadership, mentorship, developing consensus
- Core Languages & Graphics APIs: C++, C#, HLSL, DX12, Vulkan, UE4, Unity3D
- DevOps & Build Systems: CMake, Conan, Jenkins, GitLab CI, Azure DevOps
- Version control systems: Git, Subversion, and Perforce
- Platforms: Windows, OSX, Linux, iOS, Android, PS4, XBox One, PS3, 360, Kindle, Custom hardware
- Other: Python, Lua, Powershell, Bash, Azure Bicep, HTML/CSS, Java
- Specialties: Light-field rendering, real-time graphics simulation, holographic visualization
Patents
- Layered scene decomposition CODEC with asymptotic resolution - US11330244B2, 2022
- High-performance light field display simulator - US10924727B2, 2021
- Layered Scene Decomposition CODEC System and Methods - US20190373265A1, 2021
Education
Memorial University of Newfoundland
Bachelor of Engineering (Computer), 2005-2011
Awards
- 2× Gold Medal – 3D Computer Animation, Provincial Skills Canada